- Cheng, attracted to solitude and the quiet of night, has the elemental theme of darkness.
A quiet, morose man. Calraine is a soldier who needs retraining. His quiet confidence inspires those around him.
Very much aware of being the oldest recruit on Myrtle Base, Frank Calraine’s experience and knowledge of the Hidden Government Army reassures the other recruits, who at times wonder if everything they are being told us true.
He has a haggard appearance. Calraine is a man who has seen a lot of troubling things, compared to his youthful counterparts at Myrtle Base. Initially aloof, Calraine hides many secrets; including the reason for his necessary retraining. In time his true nature comes through, as someone warm and protective of those around him. A natural fit as an army Medic.
Calraine has control over fire, which he cam summon from his hands. His weapon of choice is the King Flamer, a modified flame thrower which only requires a large drum of gasoline and a trigger. Calraine provides the spark.
Loud, crude and brash, Levy makes himself known when he enters a room, whether he means to or not.
Originally from Belgium, Levy grew up with three older brothers in a close knit family. Confident from a young age, his hobbies involved outdoors sports and camping. Gregory later joined the Regiment 12th Division of the Line Prince Leopold, again following in the footsteps of his brothers.
Ever excitable and brash, and far from an exemplary soldier, Gregory prefered socialising and heavy drinking, earning the nickname “Party Guy”. In 2003, he was suddenly sent on a specialist training exercise in America. In truth, he had been taken into the Hidden Government for recruitment at Myrtle Base.
Naturally husky, Levy is equipped to survive any harsh conditions. His latent auralithalain genes give him excellent, subconscious control over his core body temperature and skin pores. During Call of the Conjurer, Levy learns to develop his ability and becomes adept with the Hidden Government’s advanced technology as a Communications Specialist.
He has a tendancy to grind on some people’s nerves, but Gregory is a loyal, open minded ally to everyone.
Born in American to European parents, Kaelan spent his young life studying martial arts and history. His interest may well stem from his Auralithalain genes, where he is descended from an ancient, lost society in East Asia.
A quiet man, Kaelan cites his ability – the momentary paralysis of any living thing he touches – as a reason to keep a distance from others. Tall and slim, always seen covered up in a long coat and gloves, his scant white hair left long and uncut. Rosenwich exudes with mystery.
He joined Myrtle Base in 2002 as a training officer, shortly after the sudden death of long serving base Lieutenant Leonard Finnegan. With his in depth knowledge, Rosenwich acts as the martial arts instructor on base, teaching close quarters techniques.
A slow burner, even Mason and Baker, his closest colleagues, know little about him. Ironically, Rosenwich’s silent demeanour and striking pale appearance have given him a reputation and the nickname: the silent mountain.
Hailing from the north west of England, Lieutenant Shaun Baker joined the Duke of Lancaster’s Regiment in 1990, before he was quickly brought into the Hidden Government Army. While Baker displayed poor magical ability, he was recognised for his brusque confidence and assigned to Myrtle Base, the Hidden Government Army training facility, in 1991, where he excelled as a training officer. He and his fellow officer at the base, Calbert Mason, because fast friends.
Where Mason had always shown a gentle approach to the recruits at Myrtle Base, Baker feels that his duty is to be the firm hand; to remind the recruits that they are in military and must fall in line despite their exceptional abilities. This approach has made him notoriously unpopular, and Baker has been known to ambush his position in the past.
His power is distinctly unusual. He was born with malleable limbs and a split, twin spine, making him unexpectedly dextrous. The cause of this birth anomaly is still tied to his Auralithalain genetics, where Baker’s ancestry can be traced back to human / monster hybrids
A wide eyed boy with endless energy, born and raised in the confines of a Hidden Government experiment.
William Dunbar was born in the tumultuous city of Tristel – a city which does not technically exist.
As part of the grand social experiment, Tristel city is on Pacoven, the island chain owned and monitored entirely by the Hidden Government. Will was raised under controlled parameters, in a city designed to be divided by class and bombarded with modern pop culture.
Will spent his life keeping his head down. Never interested in school; prpetually excited and easily distracted, Will often stumbled around with the wrong crowd and committing petty criminal acts. His oldest and closest friend, Waine Aloife, encouraged him into trouble. While Waine had the confidence and the brains, Will provided the boundless energy, strength and dexterity to act as the brawn.
At one point, at the age of fifteen, Will was invited to join an athletic test far away from Tristel. Excited by the opportunity, his parents brazenly allowed him on the all expenses paid trip, though the details of the entire night away became hazy once he returned.
By his own nature, Will has always been a well meaning but easily misguided young man. After school hours and at weekends, he worked at his parent’s pottery art supply shop, proving his own artistic talent in his free time. He enjoys comic books and fantasy, although Waine usually chastises him for his nerdish interests. Will also practices different martial arts and excels at boxing, becoming the local Tristel Lightweight Boxing League bronze medallist, shortly before a night that will change his life forever…
Deep down, Will possesses the Magic Gene which makes him eligible to join the ranks of the Hidden Government Army. He displays a close affinity to Earth magic, able to channel the planet’s own cache of magical energy to enhance his strength. In time, Will comes to learn how to shape sentient Golems and control them in battle, and other hidden abilities throughout the Bloodfest series. For the first time in his aimless life, Will becomes excited at the chance to be the superhero he always wanted to be.
Steely, long serving captain of HGA November Squad. She demands strict control, especially over herself.
Rafaela Loxwell was born in 1968 into a wealthy Brazilian family. She lived in a secure, isolated mansion outside of Rio de Janeiro, where her parents had already planned out her life. They were both members in the Hidden Government Army, and their daughter was going to follow in their footsteps.
Rafaela had other ideas. Through a combination of teenage rebellion and a warm desire to help people less fortunate than her, Rafaela often travelled deep into Rio’s slums. She knew orphans lived on the streets, and wanted to help them any way she could. Rafaela gave herself the responsibility of taking care of them all.
She still has fond memories of the friends she made, though the memories are often mired by sadness. A lot of the children she met – some only a few years younger than her – disappeared without explanation.
Her forthright disobedience was not unsupervised, either. Rafaela thought she was being clever, sneaking in and out of her home while her parents were constantly busy, but over the years Rafaela realised that the Hidden Government had always kept a close eye on her. By the time of Typhoon of Fire, Rafaella Loxwell is Captain of November Squad and has been so for several years. She likes her position; because despite the heavily monitored military she belongs to, Rafaela is able to exert some control and influence to get her own way. She still chooses carries to carry responsibility, and to stand up against any opposition.
Loxwell may come across as mean on first impressions, but she always has the welfare and safety of everybody around her foremost in her mind. She does not abide by sloppiness. Sloppiness leads to mistakes, and mistakes can lead to trouble. She gives everybody a chance to prove themselves, and her ways of encouragement are brash, but fair.
The powers which made her eligible for the Hidden Government Army are remarkable. For as long as she could remember, Loxwell has been able to heal wounds with self control. This adept self control ability extends to every small function of her body; from maintaining steady heart rate and breathing, to forcing certain muscles to immediately overwork or relax through conscious command. She can force herself not to perspire, and control her own fatigue and hunger, holding them back with steady regulation. Her ability clearly plays into Loxwell’s formal, take-charge personality. She is a woman who can make herself relax, but refuses to. In fact, she rather likes staying constantly alert and on her toes. She has massive responsibility after all, as captain of her squad.
In combat, Loxwell favours physical, close range attacking. She uses a unique sword, named Fulvia – named after the ambitious Roman political figure and the electromagnetic substance. A technological weapon powered by Thunder magic, Fulvia can be charged with electricity to cause shock and burn damage. Or may seem viol, but Loxwell prefers a job taken care of.
She rarely uses Combat Magic, or fire arms unless necessary. Loxwell’s sword is enough, and she expects her team to contribute. Loxwell’s prowess and command have see her offered many promotions to become an officer, but she consistently declines. The battlefield is her place, where she can keep a close eye on everyone and everything.