Character Bios: Rafaela Loxwell

Steely, long serving captain of HGA November Squad. She demands strict control, especially over herself.

00012 Rafaella Loxwell

Rafaela Loxwell was born in 1968 into a wealthy Brazilian family. She lived in a secure, isolated mansion outside of Rio de Janeiro, where her parents had already planned out her life. They were both members in the Hidden Government Army, and their daughter was going to follow in their footsteps.

Rafaela had other ideas. Through a combination of teenage rebellion and a warm desire to help people less fortunate than her, Rafaela often travelled deep into Rio’s slums. She knew orphans lived on the streets, and wanted to help them any way she could. Rafaela gave herself the responsibility of taking care of them all.

She still has fond memories of the friends she made, though the memories are often mired by sadness. A lot of the children she met – some only a few years younger than her – disappeared without explanation.

Her forthright disobedience was not unsupervised, either. Rafaela thought she was being clever, sneaking in and out of her home while her parents were constantly busy, but over the years Rafaela realised that the Hidden Government had always kept a close eye on her. By the time of Typhoon of Fire, Rafaella Loxwell is Captain of November Squad and has been so for several years. She likes her position; because despite the heavily monitored military she belongs to, Rafaela is able to exert some control and influence to get her own way. She still chooses carries to carry responsibility, and to stand up against any opposition.

Loxwell may come across as mean on first impressions, but she always has the welfare and safety of everybody around her foremost in her mind. She does not abide by sloppiness. Sloppiness leads to mistakes, and mistakes can lead to trouble. She gives everybody a chance to prove themselves, and her ways of encouragement are brash, but fair.

The powers which made her eligible for the Hidden Government Army are remarkable. For as long as she could remember, Loxwell has been able to heal wounds with self control. This adept self control ability extends to every small function of her body; from maintaining steady heart rate and breathing, to forcing certain muscles to immediately overwork or relax through conscious command. She can force herself not to perspire, and control her own fatigue and hunger, holding them back with steady regulation. Her ability clearly plays into Loxwell’s formal, take-charge personality. She is a woman who can make herself relax, but refuses to. In fact, she rather likes staying constantly alert and on her toes.  She has massive responsibility after all, as captain of her squad.

In combat, Loxwell favours physical, close range attacking. She uses a unique sword, named Fulvia – named after the ambitious Roman political figure and the electromagnetic substance. A technological weapon powered by Thunder magic, Fulvia can be charged with electricity to cause shock and burn damage. Or may seem viol, but Loxwell prefers a job taken care of.

She rarely uses Combat Magic, or fire arms unless necessary. Loxwell’s sword is enough, and she expects her team to contribute. Loxwell’s prowess and command have see her offered many promotions to become an officer, but she consistently declines. The battlefield is her place, where she can keep a close eye on everyone and everything.


Character Bios: Sidney Gaterling

A quintessential geek fantasy. Most of the time Sidney is unassuming and meek, but when he gets his hand on a sword he becomes AWESOME – he can fight monsters, save the world and rescue the girl.

00003 Sidney Gaterling

A bright, resourceful chap born in the fictional town of Pattersfield, England. Sidney Gaterling spent most of his childhood happily being on his own. He comes from a lovely, ordinary family, but learned his life lessons at school from the other children – to be quiet and go away. This  might sound like the start of a super villain origin story – but Sidney decided to shy away from social situations and found contentment in being alone. Over the years he studied hard, earned a degree, landed a fancy job and lived happily ever after.

Of course, that isn’t how it usually happens. Introduced as the protagonist of The Sardonyc, Sidney is a Master of Magical Science Studies who worked for the Hidden Government’s Research and Development department. He was in effect a freelance scientist, bopping around the world when his expertise was required for ancient artefacts and rare types of magic.

One ordinary day he joined the Super Human Project as an analyst. The tl;dr of that event was Sidney having to learn how to fight for his damn life, and never speak of what happened there again.

“I have a degree in Magic Science. It’s a wonderful oxymoron.”

By the time of Bloodfest, Sidney is a 27 year old soldier he uses sword based magic, living on the sequestered, Hidden Government controlled islands of Pacoven. He is settled in this role, happy to play as a protector with unique skills amongst the ordinary military personnel, until orders from the top transfer him into Delta Squad with a bunch of hard, gravel crunching veterans. Ace, Damian, Shimon and the rest are a different breed altogether, and Sidney struggles to integrate into the group at first.

As a combatant, Sidney consistently puts himself in danger. He has an altruistic, noble attitude (particularly when it comes to helping women), and a humbling will to serve, which may be a result of low esteem. Sidney is often nervous around others, yet he doesn’t care about himself getting hurt or even killed in combat, and his valiance does not go unnoticed.

Sidney’s entire story revolves around fitting in; finding your place, being useful and being happy. He wants to do well. He is an old fashioned romantic, and wants to find love and have a good life. Sidney’s stymie is his borderline social anxiety disorder, stemming from childhood and a lack of stability in his adult life. He claims to be like being ‘alone’, as he is used to it, but that does not mean he is telling the truth. Sidney yearns to be accepted and approved of, but has trouble asking for it. He doesn’t want to appear needy.

Sidney never feels worthy, but constantly feels the need to prove himself. He is in his own way a wonderful oxymoron.

“Heh, nervous fella, ain’t ya?” Damian chuckled.

“I’m cautious. Anxious,” Sidney replied. “Have you ever been through New York or London during a storm?”

“You what?” Damian muttered.

“Imagine you’re walking through the busy, rush hour crowds and it starts to rain; everybody puts their umbrella up,” Sidney started, staring straight ahead. “But after a while, the rain stops, and maybe you don’t notice. You’re too busy thinking, because you’re always thinking about things. Suddenly you’re the only person walking around with an umbrella, and everyone can see you holding the damn thing. And when you do realise this, you feel foolish…” Sidney concluded. “…That’s how I feel most of the time.”

All in all, Sidney is painfully English. If someone steps on his toes, he apologises to them. But that is not to say he is a pushover. Sidney has no tolerance for injustice. He has had to learn things the hard way, and is ever on edge. Finding a comfortable balance is still Sidney’s biggest challenge, especially when he can’t realise how much he means to other people, and how much they worry for him.

Despite the quietness, the shyness, the meekness… Sidney will throw himself into the deep end to save others. With sword in hand, he knows he can do the right thing.

 

 


Creation Notes:

  • Sidney was named as a long standing reference to the Final Fantasy series, of course. Coincidentally my great grandfather was named Sidney.
  • He favours the sword in combat but wisely keeps a firearm on hand. His choice is the S&W 44. Magnum. It’s small but dangerous, and restricted to limited shots before needing to reload. Possibly a bit like him.
  • Sidney was a ‘Pattersfield Fox’ when he was young, an equivalent to being a Scout or Cub Scout.
  • He has a fear of drowning in deep water, and prefers showers to baths.
  • His surname, Gaterling, doesn’t have a lot of meaning. It is purely meant to invoke the image of a Gatling Gun and its mechanical functions.
  • Like all of the characters in the series, Sidney has a strong affinity to one of the classic / fantasy elements. In his case Ice; but to be more specific he has a connection to Outer Space, a theme that will become apparent and relevant as the series goes on. Perhaps there is a reason why he feels so out of place…

Character Bios: Damian Hassler

He’s like a movie action hero… with the creative imagination of a ten year old boy. Some say Damian can make anything into a lethal weapon, and he certainly does try.

00005 Damian Hassler

Damian is a master of weapons. He has a destructive streak and a wickedly creative mind. Born in 1987 and growing up in East London, Damian was barely raised by his dad, and never even met his mother. It is suggested that something out of the ordinary happened between his parents; to the extent that his dad refuses to talk about it and appears afraid of bringing it up.

In his youth, Damian spent as much time as he could at his cousin Ace’s house. He was at ease there, and happy filled the niche of ‘annoying small child who breaks everything but gets away with it because the older child takes responsibility’. Despite this, Ace put up with him quite willingly. Ace’s friend Shimon Arkasone was round often, and Damian had terrific fun terrorising him physically; but only because Shimon always fought back.

Damian still looks up to his older, wiser cousin, but is reluctant to admit that. He pretends not to have feelings at the risk of appearing weak. He is utterly non-politically correct and quite content with that. He hates authority, only listening to those who he respects.

He often mocks people, or lashes out with his short temper, but usually feels bad about it if he respects them. Damian wants to be liked, and he looks out for the people he cares about.

Damian confronted the teenagers, clutching his rocket launcher and staring them down his fiery brown eyes, almost alight with fire.

“Move,” he grunted.

“Who’s this big fella?” Will whimpered.

“He’s my cousin, Damian,” Ace answered.

“Ok. Why’s he looking at me like he wants to pull my head off?”

Ace couldn’t help but smirk. “He does that to everyone. Don’t worry about it.”

“Just don’t make any sudden movements around him…” Shimon grinned.

While Damian possesses magical abilities, like all Hidden Government soldiers; Weapon crafting is his primary focus. He wants to create the most dangerous tools known to mankind, no matter how ridiculous they may be and has certainly succeeded more than once. He enjoys making bombs, challenging himself to come up with more elaborate designs. Detonating these things is the ultimate pay off. Damian loves explosions. It is a form of art to him. His greatest joy however is modifying the RPG, to see what else can be ‘rocket propelled’ to good effect. Some of his best efforts include the RPNB (Rocket Propelled Nail Bomb), the RPBFOA (Rocket Propelled Beaker Full of Acid), and the RPBOLOT (Rocket Propelled Box of Liquid Oxygen and Thermite).

Damian is not a force of nature. He is something else. Damian actually thinks before he acts, which does not mean he necessarily thinks with much consideration for trifling things such as property damage, cost of repair, mental anguish, etc. His mind is on getting the job done, and his objective always involves creating the biggest explosion possible.

He just does what the voices in his head tell him to do, whoever those guys are.

 


Creation Facts:

  • Damian’s character was clearly inspired by any action movie you’ve ever seen, but also pretty much every character portrayed by Adrian Edmondson in the 80’s and 90’s.
  • I feel that, despite his temperament and aggression, Damian often speaks for the audience. He is usually the first character to speak up in protest when things don’t make sense. He often demands further explanation when plot points or key moments of the series pop up, barking off a short “Explain,” for clarification. He’s a great narrative device in that sense.
  • Damian also pulls a lot of faces to express his thoughts, despite this being a written medium. That’s just part of his character though – he’s a rule breaker; a truly metaphysical rule breaker.

Character Bios: Gretel Salneth

A soldier who needs re-training. She comes across as lazy and aloof, argumentative and unwilling to take part, but maybe she has every reason to feel that way.

Of course, excessive make up is not allowed in the military.

Gertrude ‘Gretel’ Salneth hails from Hungary, where she lived a quiet and unassuming life with her father and younger brother, occasionally helping around the family owned garage. Looking for a sense of purpose and wanting to go beyond the norm, she enlisted in the military. Without any choice or warning, she is transfered to the globally operating Hidden Government Army a few months later.

“Unfortunately, my name’s Gertrude. Gertrude Salneth.”

“It’s too old fashioned. I like to be called Gretel,” she said, smiling.

Recruit Salneth has become a familar face in the Myrtle Training Base. The 2003 season of training is her third appearance, and she doesn’t seem fussed. Captain Mason and his Lieutenants recognise her as a trouble maker – she lacks the discipline to work along side others, but Gretel claims that each squad she has been placed in were ‘a bunch of jerks’, among other words.

She speaks little about past experiences, but the recruits of 2003 seem more like her cup of tea. She likes her bunk mate – Tiffany – the only other woman in the group, even though they don’t walk much. She forms a close bound to Ace Mcdagger in particular; a kind, sweet hearted lad who seems very sad inside. She wants to work him out.

Gretel is happy to give everybody a chance, but she also makes it clear if you’re not responding to her. In reality, Gretel is considerent and honest; she does want to take part and work within a team, but she needs to feel comfortable with them. her arrogance is more of a shield. She tries to be ruthless in order to stop herself being nervous.

Gretel lowered her voice. “I do Witchcraft,” she said, and gave a cheeky smile. “Power of suggestion; manipulation, curses. I can make people do what I want.”

Sometimes she is very strong, and sometimes she is very fragile, espically when she realises that her past actions are putting her in jeopordy. The Hidden Government Army is a serious operation, and doesn’t take kindly to liabilities. Gretel simply isn’t ‘valuable’ enough to get away with her deeds, and she could pay for it any moment.

 


Creation Facts:

  • Gretel’s creation was a response to how Hollywood tends to make the goth girl bad, or downright evil. (think pretty much any character played by Fairuza Balk. Except Dorothy of course.)
  • Her weapon of choice is the AK-63, staple of the Hungarian Defence Force.
  • She is fluent in Hungarian, English, German and Russian.
  • Like the other characters in Call of the Conjurer, Gretel has a close affinity to one of the magical elements. Hers is Ice, although she hates having cold feet.

Character Bios: Tiffany Milich

… she preferred to keep her head down in active duty situations. Whilst on base, Tiffany seemed to come alive more – offering to fulfil the mundane tasks that needed doing day to day. She loved to take care of the little jobs, the ones nobody would notice.

A bright, quiet young woman with a fantastic mind. She remembers everything in perfect detail, choosing to employ this skill to learn as much as she can.

When introduced in ‘Call of the Conjurer’, Tiffany comes across as rather avoidant, maybe even a little abrasive towards anyone trying to get to know her. I tried to keep her out of focus, until she slowly opens up to the rest of the team and becomes a vital player in ‘Typhoon of Fire’.

For years Tiffany had no idea that she was special. Everybody around her generally regarded her uncanny mind to just ‘being smart’. Everybody said so; friends, family, and the jealous bully types.

Tiffany had a humble upbringing. Her family were ordinary, and she had hoped to become a doctor, but couldn’t due to the costs of studying. Instead, she entered the military to become medical personnel. It was only when she was ushered into the Hidden Government Army that Tiffany knew she might be more than just ‘smart’. She is told that her memory is perfect, able to recall the smallest details that one might not even notice at the time. Tiffany also displays adept magical combat, demonstrating a natural talent right away.

Despite all the praise, she tries to keep a low profile, fearing that people will regard her as boastful and bigheaded. Still, she has a nervous compulsion to correct people when they are mistaken and feels embarrassed for doing do. She tries to keep her head in books, learning all she can about any variety of subjects – with the ulterior motive of avoiding social situations.

I’m always spouting facts! It’s like… it needs to escape! I’m always rabbiting on. It must be very annoying.

Thankfully the other recruits are receptive and welcoming. Ace in particular wants to bring the group together and tries to encourage some confidence out of Tiffany, acting as wing man to his smitten buddy Shimon, but doesn’t quite succeed.

Thankfully, Shimon manages to speak up, and the  two of them mesh right away. Tiffany takes to Shimon quickly, naive in romance and charmed by this boy who shows her interest. For all that she can read in books, nothing compares to first hand experience.

Where Shimon is darkness, Tiffany is light. Together they are like ying and yang; an ideal pairing who need one another and play off each other perfectly. But with Tiffany’s ambitions, Shimon’s unique abilities, and their relationship embroiled in the sercret military service, the two might be separated at any time. Their lives are at the whim of higher powers. Can there be a happy ending?

 


Creation Facts:

  • It took me awhile to stumble on a first name for Tiffany. While documenting her orignal design to computer many years ago, I noticed the ‘.Tiff’ file extension and settled on that.
  • ‘Milich’ deviated from the word millet, mostly because it sounds nice, but also because millet is earthly and full of potential and growth.

 

Character Bios: Shimon Arkasone

A cocky, confident young man who can back that up with powerful psychic abilities. Shimon has been through a lot in his life already, never feeling like he belonged in the real world, and taking to life in the Hidden Government Army with great enthusiasm.

But Shimon has a lot going for him now, meaning he has everything to lose.

00002 Shimon Arkasone

 

Everything about Shimon makes him an outsider. He comes from a dysfunctional family and prefers to stay distant from them. He had few friends at school, which he believes attributes to his subtle dark skin, though this is reinforced by his stand-offish attitude towards others.

I’m one eighth Italian and that was enough for some people. They’re either ignoring me or telling me to go back to my own country! Thankfully there was a kid at school with one eye, so he got to be ostracized along with me…

Ace formed a good friendship with Shimon early in their lives, and is the only person who really knows him (aside from Ace’s young cousin Damian; to a lesser, more irritating extent).

Shimon has many secrets. He realised at a young age that he had special abilities, percieving his psychic visions as dreams until it bcame clear that they always came true.  Shimon learned that he could read minds, and move objects through sheer thought. His general disdain for people kept this bottled up and concealed from others. He did not want to share these amazing skills, concluding that it would only end in ridicule or humiliation.

Or maybe that they didn’t deserve to know.

Perhaps Shimon enjoys keeping his secrets. No matter how much people belittle him, he knows that he is something more. Shimon can say that he is above them. It’s a dangerous, arrogant attitude to have, but it’s also true.

Writing Shimon is always tricky. He knows the outcome of every story, in theory. It is difficult to surprise him. In which case it is important that he needs to be unsure of what he sees. Years of being beaten down has left him wary of the world. He doesn’t even trust his own mind.

For years, Ace was the only person Shimon had ever revealed his skills to, who kept silent about them out of unspoken respect. Entering the Hidden Government Army in ‘Call of the Conjurer’, Shimon finally feels free to express himself. They are surrounded by people with magical abilities, but it becomes clear that even now Shimon surpasses everybody else. He is beyond the ability of peers, and that brings him right round to feeling isolated again.

But here he meets Tiffany Milich, a young woman who has been in his dreams for years. Shimon is mesmerized, though stilted in striking up conversation with her. Again, he can’t be sure of his own thoughts. What if his dream girl is a farce? More of a cautionary vision, than a fantasy?

Shimon is uptight and fidgety. Ace jokingly describes him as ‘a drama queen’, but in all seriousness Shimon is twitchy, easily provoked, and knows how much power he posesses. The Hidden Government even allow him special privileges, given the rarity of his combined skills, and Shimon tries not to exploit that too much. For now.

Shimon has foreseen his own demise and it doesn’t frighten him. He is (or at least claims to be) confident that nothing can kill him until that day.

He has to learn to control his emotions before he can master his skills. Knowing the future is a dangerous thing. Do you act to prevent disaster, or do you ride it out, accepting when the worst is about to happen?


Creation facts:

  • Shimon is one of the first incidences of our number #1 rule; when naming characters, we can’t use the names of anybody we know. This is why Bloodfest characters have odd names, or use odd spellings. It used to be easy back in school when we knew, like, thirty kids in the whole school and you could still use normal, believable names for the charactes. These days it is not so easy. Luckily we realised early on that we’d have to scour around for uncommon, but not made up names, such as Ace and Shimon.
  • As a child he trained in Kendo and Jōdō fighting techniques, but his parents made him give them up due to expenses. Most of Shimon’s sword expertise is self taught, using video tapes of sword training and martial arts.
  • He avoids using guns and even ignores the magic spells he has been taught in the Hidden Government Army, prefering to stick with his telekinetic skills.
  • His blood type is ‘O’, if you are in Japan.

Character Bios: Ace Mcdagger

His stoic, stone hard gaze peered into the distance. Ace’s brow furrowed only slightly, showing no lurch in emotion. Yet a sense of loss bore into him like a twisted knife. He knew that somewhere, one of his team mates had just perished.

He felt it.

An enigmatic protagonist, writing out a bio for Ace Mcdagger is tricky without giving too much away. Maybe this was a bad idea, but there are a few facts on offer about his upbringing and in the creation of the character.

00001 Ace Mcdagger

 He wears an eye patch over his left eye, adorned with a golden cross; a leaving gift from his training instructor. Ace wore it to cover a disfigurement – his eye works fine, but it had been infected when he was a child – and Ace liked to cover it to spare other people the sight.

Ace’s earliest memory is of being brought up a laboratory. His parents were scientists. At some point when he was a child, his eye became infected with a virus, but Ace has no idea why or how this happened.

He used to visit England sometimes, staying at his grandmother’s house. On one seemingly normal day, his laboratory home was destroyed. His parents seemingly died, and only vague recollections of that day remain with Ace. These memories are partly repressed, partly diminished with time. Because of this, Ace tends to be rather rigid when it comes to his personal life. Otherwise, he is relatively loose and outgoing.

He was later raised by relatives in England, attending the same school as his cousin Damian Hassler, and his good friend Shimon Arkasone. The pair of them have stayed around for all of his life, and the three are as close as brothers. Ace was a typically British teenage lad, going to pubs and loitering around with his mates. He met girls, and had a few, brief relationships. But nothing serious.

Ace admits to smoking and a trying marijuana, briefly, but knew he needed to stay away from them in order to apply for the army. All in all, a lot of Ace’s adolescent life was spent killing time, waiting for some purpose of his being to come along.

When first introduced in Call of the Conjurer, Ace is a determined young man, sometimes up for a lark, but severely devoted to military life. His army career was decided from an early age. Both Ace and Shimon were set to join the military for a lack of any better prospects in their home town, but they did so gladly, and spent some time fighting in Afghanistan between 2002 and 2003, until Ace’s Awakening occurred.

Trapped a room and surrounded by hostiles, a grenade detonated. Ace survived, utterly unharmed, while the men around him all died. Ace was unable to explain his escape. This keeps occurring; Ace is able to survive otherwise mortal perils. It seems that he is unkillable, although he dares not to push his luck too much.

On top of this, Ace is becoming more aware that he can see the souls of the dead, moments after they have perished.

His weapons of choice are the shotgun and the scythe, both holding significance to Ace and his history. He is a competent fighter and gifted magician, able to wield the elemental forces with ease.

Most soldiers train to use Elemental magic by using military grade Auralithalain jewels. This is hardened magic. The very essences of the eight elemental forces of the Universal sometimes become so dense that they solidify. Scientists for the Hidden Government know how to extract this power, and hand them out to soldiers to fight off creature that may be impervious to physical harm.

Ace trained the same as any other Hidden Government soldier, and learned to use magic in the same manner, but it seems that he has better control of the elements than most; a magical capability far beyond his years. Perhaps he never even needed to learn these spells; he was born with them. He was born with an ability to manipulate the world around him, along with his invincibility and close association to the dead.

It seems that Ace Mcdagger is more of a force of nature than a man. Perhaps his place in the world, his purpose, is beyond the mortal coil of humankind.

Time will tell. One day he will know.


Creation facts:

• His full name is Ace Jagger Mcdagger. Seriously, if you thought his name was ridiculous enough already, his middle honorific is Jagger. I forget where this originated from, or if there was a reason at all, but his name Ace does have a lot of relevance.

  1. First of all; he is the central, key character for the series.
  2. He is a great shot, with a shotgun particularly.
  3. He is a singular entity; the sole individual with a great, pre-written destiny ahead of him. A lot of his true role in the Universe has yet to be revealed, but things are trickling in slowly.

* Update Edit; James tells that Ace’s middle name is Jagger because has dad was a Rolling Stones fan. Makes the most sense.

• An explanation for Ace’s eyepatch does exist in the story, but the real reason is more of a homage to a real British hero.

• His specific shotgun of choice is the Benelli M3 Tactical.

• It is often remarked that Ace is particularly tall. He was the tallest of the recruits in Call of the Conjurer, and is 6’1″.

• While not often mentioned in the stories, Ace briefly attended a Catholic boarding school when he moved to England permanently. He has been scared of nuns ever since.

• His other greatest fear is nuclear war.

Designs of Ace between 1996 to 2014

Designs of Ace between 1996 to 2014