The World of Bloodfest

A glossary of terminology used throughout the Bloodfest series.

0:0 The Forbidden Era

1:1 The Hidden Government

1:2 The Hidden Government Army

1:3 A Hidden History

1:4 Ground, Air and Sea

1:5 The Enemy Within

1:6 The Enemy Beyond

2:1 Auralithalain

2:1 The Combat of Magic and Spell Casting


 

0:0 The Forbidden Era

There was once a time when magic reigned. All people had the capability to cast spells, blessed by higher powers. They lived in great cities made of magic; constructed of light and pure spell craft, bountiful and prosperous.

Until magic began to wain.

It happened over thousands of years. Perhaps it was due to overuse, perhaps humankind grew weaker from the dependancy. Gradually, the cities of magic began to wither and collapse. Rampant fear and then war consumed the world, and when the dust settled, humankind was forever weakened.

The use of magic decreased further more, and became little more than myth. People lost their ancient abilities, but some traces of magic lingered. Through certain bloodlines it stayed strong.

Some people today retain their magic. They are the Chosen Few.

 

1:1 The Hidden Government

Historically, the Hidden Government’s singular origin is a mystery. The group and its purpose have undergone many names. In the modern day, they dictate the world order as they see fit. Their agenda, supposedly, is to maintain order. Who decides “the order” is unknown.

The Hidden Government must always remain a secret force. They know too much; they know about magic, and the true height of advanced technology. Revealing too much would be deemed “unwise” as it would create “global instability”. The Hidden Government claim to know what is best for everyone.

At least in one area, their intention is decidedly positive.

 

1:2 The Hidden Government Army

An internationally formed private army, comprising of a few individuals who still possess magic. The Army has always existed to enforce the will of the Hidden Government, and theit main fucntion is to combat global threat. Throughout history the Army has taken many forms; from large, publically represented armies, to covert agents working in the shadow. With the modern world exisitng as a place where information is quickly shared, the Hidden Government Army sticks to the darkness as best it can.

Some people are born with rare, genetically inherited strains of Auralithalain [the official term for magic, detailed in Section 2:1]. Anyone with these abilities are also born with a ‘Spell-Casting Gene’, and it is this which makes one fundamentally eligible to become a soldier of the Hidden Government Army. It is extremely rare for one to possess a Spell-Casting Gene but have no other special skills. As such these assets are often linked and regarded as synonymous. They are still present within humankind from a time when magic spells and special powers were common, an age known as The Forgotten Era. All humans potentially possess such abilities, but due to the gradual breakdown of established Auralithalain genes through the generations, they now appear rarely.

 

1:3 A Hidden History

Those in the know have heard many tales. In the dark ages, a band of roving knights called The Black Gallantry travelled across Europe to fight marauding beasts, monsters and demons. These were  considered the earliest form of the Hidden Government Army, and their deeds have been silently erased from history.

Despite the name, the Black Gallantry wore standard armour. They were generally hired soldiers – any who displayed magical abilities were drafted in for this perilous work. During the 16th century, the men and women fighting on behalf of the Hidden Government became known as the Shadow Knights. They wore dark clothing and concealed their faces, working in espionage as the world population grew, and the general public became more accustomed to free travel and exposure to different customs.

Particular Auralithalain strains cause extraordinary powers within a person; endowing them with incredible powers – the ability of flight, telepathy, enhanced speed or strength, heightened immunity – to name but a few.

 

1:4 Ground, Air and Sea

The Hidden Government Army is split into three divisions; the Ground Force, the Air Force, and the Naval Force.

The Air and Naval Forces prioritise in monitoring the far reaching skies and sea for monster activity. The Ground Force are the active combat soldiers, occasionally backed up by Air and Naval Forces should the need arise.

There are 26 Squads in the Ground Force, made up of 10 soldiers. There are three officers often with a variety of experiences; a Captain and two supporting Lieutenants. The other squad members are assigned one of seven roles; ‘Weapons’ (explosive set up, ammunition and arsenal maintenance, sometimes regarded as Demolitions role), ‘Primary Medic’, ‘Secondary Medic’ (Back-Up), ‘Strategist’ (Intell gathering and formulating), ‘Communications’ (Audio / Visual channels operator), ‘Sniper’ (a.k.a marksman or look out) and ‘Engineer’ (vehicle operations and repair).

All soldiers in the Hidden Government Army act with discretion, and do not wear a uniform. This is hide all allegiance to the public eye – Hidden Government Soldiers cannot be distinguishable, and may have to perform duty in public areas.

 

1:5 The Enemy Within

All across the world, many stories have been told of monsters; creatures both benevolent and malevolent. Since man told tales, he has shared sightings of strange beasts, spirits, gods and devils.

And all of these stories are true.

The Hidden Government Army are tasked to investigate all monster appearances, and many of them still dwell upon the Earth. Most are near extinct now; there was a time when monsters roamed freely, but many were sealed away by magicians, or reduced in numbers by fearless warriors. They still live in the darkest corners of the planet, and the Hidden Government strive to keep the general public unaware of their continued existence.

Earth bound monsters are easy to combat. Most are like animals, but may possess magical abilities. Some are pure energy, some are apparitions and spirits; some were once human, transformed into creatures. There are occasional creatures of note; unique monsters, known by name and history. Some are erstwhile gods, referred to as Deities due to their lingering power. They draw strength from worship, but are weak through forgotten belief and often try to establish followers to rekindle their might.

 

1:6 The Enemy Beyond

Various realms co-exist both in and outside of our world; what we regard as reality. Things inhabit these places; often formless and incomprehensible, but taking shape should they find access into our world. Some are harmless, and some are relatives of monsters already in our world; ancestral remnants or sub species from their realm of origin.

Some, however, are undying and immortal. We cannot rule out the possibility that some beings residing beyond our reality maybe larger and older than our own universe. One emergence from the void could be the sudden end of all known life. That is why the Hidden Government stay vigilant, and their army ever prepared.

The soldiers must fight a secret war, kept from the public eye to retain peace. It is because of the sheer, magical nature of monsters that only some people are eligible for the Hidden Government Army – they must be able to contend with any threat.

 

2:1 Auralithalain

The source material of all known matter in existence. Auralithalain is the catch-all name for the undetectable energy throughout the Universe. Its name comes from ancient dialects from the across the world, written during the Forgotten Era. Our-Alith-Aline, which translates to All Life Aligned; an encompassing term for this natural energy which causes all matter to function.

There are four classes of Auralithalain graded by most common to least common. The most common types cling together in great mass, and are an intrinsic part of whether they co-exist, reacting to the other Auralithalain around it.

The least common types have unknown purposes, and have only ever been detected as single occurrences in molecules.

The following is from an uncredited document discovered in 2010, which details Auralithalain in great detail:

Memories of Magic 3 –
The Four Tier Classes of Auralithalain

There are four categories of magic, sorted in order of sheer Universal abundance;

Class A) Elemental,
Class B) Emotive,
Class C) Eldritch,
Class D) Esoteric.

  • Class A is the most common occurrence. Every aspect of the Universe comprises of at least one element, of which there are eight main varieties: Light, Dark, Earth, Water, Fire, Wind, Thunder, and Ice. Class A Auralithalain is found in everything, including people. We are all evidently attuned to one or more type of Elemental magic.
  • Class B, Emotive Magic, is the second most commonly occurring kind, only found within  human beings and in animals. There are thousands of varieties, although some are very similar, and all of which drive our natural inclinations. It is regarded that ‘humanity’ is composited of these Emotive types. They define us as people. They are our very beings and personalities, partly inherited and partly influenced by upbringing.
  • Class C, Eldritch Magic, is a much less common, broader variety, responsible for the more ‘unusual’ aspects of the Universe. Eldritch Auralithalain only exists within humans, and causes the special abilities which define Hidden Government Soldiers.The most common Eldritch type is the Spell Caster Gene; which enables one to control any and all Elemental Auralithalain within their body; to force it to come together and take form for a moment.As mentioned, all eight types of Elemental Auralithalain existent within our bodies, and the Spell Caster Gene draws power from them. This is why Magic Jewels are crafted and given to the Hidden Government Soldiers during training; to boost the quantity of Elemental Auralithalain within an individual and enable more potent spell casting.
  • Finally Class D; Esoteric Auralithalain, comprises entirely of traces so rare and secular that their functions have yet to be identified. They cannot be given names, and are only referred to by codes. D.ESO.7906208 is the rarest type discovered– a single, unique Fractus which does not fall into any other category.

2:1 The Combat of Magic and Spell Casting

Throughout the Universe, the most common types of Auralithalain fall under the category of Elemental Magic, and there are eight types: Light, Darkness, Earth, Water, Fire, Wind, Thunder and Ice. Every known aspect of every known atom comprises of one or many of these Auralithalain and as such they are easy to obtain in vast quantities.

Once compressed, pure Elemental Magic can be given to the Hidden Government Soldiers in the form of compact stones, often referred to as ‘Magic Jewels’. These stones react to human contact, and are designed to break with ease; transferring the power within the stone upon whoever holds it. The soldier then possesses a heightened level of that particular Element, and can use it to cast spells.

Non-magical humans can also break the Jewels, but without a Spell Casting Gene, they are unable to do anything with it, and such a build of pure Elemental energy can be dangerous.

Basic spell casting is not direct control over the elements. Utilising such magic is to deploy a sensory response: the fear of fire, of thunder; the freezing sting of ice or suffocating choke of water. It is the recollection of biting wind, or the dull impact of earth and stone. Fear of the clouding dark, the searing brightness of pure light. To cast Magic is to inflict physical pain, using the basic, primal memory of such experiences with the Elements. All people on earth have ancestral links to one another, and all will have these bare, emotional recollections to Elemental forces.

Advanced spell casting involves other kinds of Magic Jewels; ones specially designed with careful Auralithalain blending, and are given to specific individuals to enhance their own latent abilities, or to unveil other, related abilities which lay dormant. Some soldiers have been known to possess Shield powers; the ability to momentarily generate a force field and deflect harm from oneself or others. Scientists are able to create Magic Jewels designed to enhance this skill, and defend against specific attacks; Fire Force Fields to defend against extreme heat and Fire based monsters, or Water Force Fields to allow momentary travel underwater – like forming a protective, air tight bubble.

 

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