Character Bios: Gretel Salneth

A soldier who needs re-training. She comes across as lazy and aloof, argumentative and unwilling to take part, but maybe she has every reason to feel that way.

Of course, excessive make up is not allowed in the military.

Gertrude ‘Gretel’ Salneth hails from Hungary, where she lived a quiet and unassuming life with her father and younger brother, occasionally helping around the family owned garage. Looking for a sense of purpose and wanting to go beyond the norm, she enlisted in the military. Without any choice or warning, she is transfered to the globally operating Hidden Government Army a few months later.

“Unfortunately, my name’s Gertrude. Gertrude Salneth.”

“It’s too old fashioned. I like to be called Gretel,” she said, smiling.

Recruit Salneth has become a familar face in the Myrtle Training Base. The 2003 season of training is her third appearance, and she doesn’t seem fussed. Captain Mason and his Lieutenants recognise her as a trouble maker – she lacks the discipline to work along side others, but Gretel claims that each squad she has been placed in were ‘a bunch of jerks’, among other words.

She speaks little about past experiences, but the recruits of 2003 seem more like her cup of tea. She likes her bunk mate – Tiffany – the only other woman in the group, even though they don’t walk much. She forms a close bound to Ace Mcdagger in particular; a kind, sweet hearted lad who seems very sad inside. She wants to work him out.

Gretel is happy to give everybody a chance, but she also makes it clear if you’re not responding to her. In reality, Gretel is considerent and honest; she does want to take part and work within a team, but she needs to feel comfortable with them. her arrogance is more of a shield. She tries to be ruthless in order to stop herself being nervous.

Gretel lowered her voice. “I do Witchcraft,” she said, and gave a cheeky smile. “Power of suggestion; manipulation, curses. I can make people do what I want.”

Sometimes she is very strong, and sometimes she is very fragile, espically when she realises that her past actions are putting her in jeopordy. The Hidden Government Army is a serious operation, and doesn’t take kindly to liabilities. Gretel simply isn’t ‘valuable’ enough to get away with her deeds, and she could pay for it any moment.

 


Creation Facts:

  • Gretel’s creation was a response to how Hollywood tends to make the goth girl bad, or downright evil. (think pretty much any character played by Fairuza Balk. Except Dorothy of course.)
  • Her weapon of choice is the AK-63, staple of the Hungarian Defence Force.
  • She is fluent in Hungarian, English, German and Russian.
  • Like the other characters in Call of the Conjurer, Gretel has a close affinity to one of the magical elements. Hers is Ice, although she hates having cold feet.
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Character Bios: Calbert Mason

The head training instructor of Myrtle Base. Gentle natured and world weary,  Mason can summon loyal creatures in a safe environment, allowing new recruits to practice their spell casting combat.

He is a fatherly figure, to the point of caring far too much about those under his charge.00004 Calbert Mason

Captain Mason examined his reflection, adjusting his jacket lapels symmetrically. He’d been there for about an hour now, just getting ready; taking a look at himself in the mirror and admiring his finest qualities. He felt ridiculous doing so, but needed to psyche himself up.

Calbert Mason was born under a different name in Jamaica. He hails from a small inland village where his parents worked various small jobs throughout the year. Home life was very stressful, and his father was particularly aggressive. Calbert had two older brothers who worked from a young age, though one of them disappeared when he was five. Being the youngest child, Calbert felt like nothing more than another  mouth to feed.

It was around this time that Calbert was visited by a creature formed of light; an angel, he concluded, unaware of his ability to conjure spirits into our world.

The creature called itself Vaschelim, and Calbert was instantly enthralled. Its mere presence helped him to feel safe. Though Vaschelim stayed invisible for the most part, other people saw sometimes it, though no one could comprehend what this strange spectre was. It was often dismissed.

No one truly believed what they saw, except for Calbert.

Calbert joined the Jamaica Defence Force at 18, seeing few other prospects available. He took on the name Mason; the title of a creator, because it sounded strong. Only months into his career he was approached by a different faction; a group who called themselves the Hidden Government, and they made a very convincin argument to transfer Calbert into their own private army. They told him of his ability to summon; that other creatures like Vaschelim existed, and Calbert could control them all.

And contol them he could, forming stong bonds to particular monsters such as the legendary Golem of Yom Tov Lipmann Heller and strange, indescribable spirit wraiths. Vaschelim stayed by his side constantly, but throughout his service Mason never felt like a soldier. He did not enjoy killing, and was eventually able to secure a role as a combat instructor. Perhaps the position had always been intended for him.

He had once been a young, foolish boy. Now he is an experienced Combat Instructor looking into a mirror to practise his steely, piercing gaze aimed at trouble makers.

Mason, as he is known now, still harbours a resentment for his family. Maybe he feels ashamed for leaving, or perhaps he recognises a bit of his father in himself when he feels angered. Mason is generally calm, but can snap in the face of overwhelming injustice. His feelings for the Hidden Government have dropped over the years, and reached their lowest in 2001, but he knows he is stuck in his place. His only solace is to keep his recruits safe, but ultimately his job is to train them up to confront certain death.

Mason bides his time, doing the best he can. He knows he can do nothing more, but he holds onto hope. Hope for what, exactly, he isn;t sure.


Creation Facts:

  • In early drafts for what was code named Bloodfest 0, Mason was much younger and the Captain of Omega Squad. Omega Squad was made up of trainees, including Ace and Shimon, and were immediately deployed into combat. The whole second half of Call of the Conjurer was once the entire story, before I went back and created the training facility scenario. It made more sense that way.
  • He rarely uses weapons, instead commanding his conjurer beasts to act as supportive units. The shotgun he uses is purely symobilc, for the sake of ‘passing the torch’ when the time comes.